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Jurassic World Evolution: Spinosaurus Texturing

I was the lead character artist on Jurassic Park Evolution, the Frontier Developments/Universal PC/PS4/XB1 game.
This was a busy one, so my duties were more about overseeing the general character art effort and less about staring into ZBrush all day - my attention was too split to take on lengthy modelling tasks and get them done in time, honestly. So art-wise I ended up doing a ton of smaller, more contained jobs, such as texturing our Spinosaurus here.

Big shout out to the amazing Frontier people responsible for the dinosaur and human character models in the game: Sam Bang, Guilherme Carvalho, Lee Dalton, Chih-Chieh Wu, Stefan Scheffers, Xanthe Sinclair, Marleen Vijgen (dino/character modelling); Pete Giles (art direction); Rad Walachnia (dino concept art); Tom Morledge and team (character rigging); Hywel Thomas (render/shader/Substance Painter tech).

JWE's Spinosaurus - a tag-team effort between Guilherme Carvalho (ZBrush modelling and game mesh) and me (skin detail and texturing)

JWE's Spinosaurus - a tag-team effort between Guilherme Carvalho (ZBrush modelling and game mesh) and me (skin detail and texturing)

The final model with colour texture applied

The final model with colour texture applied

Spino colour variants

Spino colour variants

...and more spino colour variants

...and more spino colour variants

The Jurassic World Evolution launch trailer - check out our dinosaurs!