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Bludstew Textures

I was the lead character artist on the PC/PlayStation/Xbox game WARHAMMER AGE OF SIGMAR: REALMS OF RUIN.

My working day was all booked up with overseeing the general character art effort, liaising with other departments, writing documentation and in particular collaborating with our outsource artists. So art-wise I found myself falling into texturing many of the characters, just because that was the one discipline I could chip away at in spare moments without worrying about blocking any of the other teams. I ended up doing at least a texture polish on probably 75% of the character models in the game, but I'm just posting the models I (re-)textured in their entirety here.

High-poly model by RedHotCG's outsource team, me, and Marco Vergantini.

My textures for Bludstew. High-poly model by RedHotCG's outsource team, me, and Marco Vergantini; game mesh creation by RedHot CG.

My textures for Bludstew. High-poly model by RedHotCG's outsource team, me, and Marco Vergantini; game mesh creation by RedHot CG.

No.1 boys. The cinematic animation team did a beautiful job with the expressiveness of these characters. Their scenes together are my favourites, it's like watching goblin EastEnders or something

More no.1 boys. It was an honour and a pleasure to work alongside this lot, what a fantastic team :)

More no.1 boys. It was an honour and a pleasure to work alongside this lot, what a fantastic team :)