The character art team helped out with environment art ZBrush duties prior to the game's big Planetary Landings update. I modelled and textured these mysterious "space stalagmites". Lee Dalton made the glowing "lantern buds" sprouting off them.
ZBrush modelling
Space boots. Design by the Elite Dangerous concept art team
Someone had to model those springy novelty dashboard letters - it was meeeeee. :D The geometry created by Maya's native Text tool is flat-out terrible, so I ended up using ZBrush's Shadowbox and ZRemesher features for these.