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Dankfeer Textures

I was the lead character artist on the PC/PlayStation/Xbox game WARHAMMER AGE OF SIGMAR: REALMS OF RUIN.

My working day was all booked up with overseeing the general character art effort, liaising with other departments, writing documentation and in particular collaborating with our outsource artists. So art-wise I found myself falling into texturing many of the characters, just because that was the one discipline I could chip away at in spare moments without worrying about blocking any of the other teams. I ended up doing at least a texture polish on probably 75% of the character models in the game, but I'm just posting the models I (re-)textured in their entirety here.

High-poly model by Bjørnar Aarset - follow the link to see more of Bjørnar's work!
https://www.artstation.com/bjornaraarset

My textures for Dankfeer. High-poly model by the amazing Bjørnar Aarset - check the link in the sidebar to see more of Bjørnar's work!
Game mesh creation by our outsource partners at Mindwalk.

My textures for Dankfeer. High-poly model by the amazing Bjørnar Aarset - check the link in the sidebar to see more of Bjørnar's work!
Game mesh creation by our outsource partners at Mindwalk.

Dankfeer goes Super Saiyan at the climax of the game's campaign mode

Dankfeer goes Super Saiyan at the climax of the game's campaign mode

No.1 boys. The cinematic animation team did a beautiful job with the expressiveness of these characters. Their scenes together are my favourites, it's like watching goblin EastEnders or something

More no.1 boys. It was an honour and a pleasure to work alongside this lot, what a fantastic team :)

More no.1 boys. It was an honour and a pleasure to work alongside this lot, what a fantastic team :)