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Mourngul Textures

I was the lead character artist on the PC/PlayStation/Xbox game WARHAMMER AGE OF SIGMAR: REALMS OF RUIN.

My working day was all booked up with overseeing the general character art effort, liaising with other departments, writing documentation and in particular collaborating with our outsource artists. So art-wise I found myself falling into texturing many of the characters, just because that was the one discipline I could chip away at in spare moments without worrying about blocking any of the other teams. I ended up doing at least a texture polish on probably 75% of the character models in the game, but I'm just posting the models I (re-)textured in their entirety here.

High-poly model by Luc Tschopp - follow the link to see more of Luc's work!

https://www.artstation.com/luc_tschopp

My textures for the Mourngul. High-poly model by the phenomenal Luc Tschopp - check the link in the sidebar to see more of Luc's work!
Game mesh creation by our outsource partners at Mindwalk.

My textures for the Mourngul. High-poly model by the phenomenal Luc Tschopp - check the link in the sidebar to see more of Luc's work!
Game mesh creation by our outsource partners at Mindwalk.

The glowing effect is nothing fancy in terms of shaders - it's literally just a texture in the Emissive channel - but I'm happy with how it turned out

The glowing effect is nothing fancy in terms of shaders - it's literally just a texture in the Emissive channel - but I'm happy with how it turned out