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Troggoth Textures

I was the lead character artist on the PC/PlayStation/Xbox game WARHAMMER AGE OF SIGMAR: REALMS OF RUIN.

My working day was all booked up with overseeing the general character art effort, liaising with other departments, writing documentation and in particular collaborating with our outsource artists. So art-wise I found myself falling into texturing many of the characters, just because that was the one discipline I could chip away at in spare moments without worrying about blocking any of the other teams. I ended up doing at least a texture polish on probably 75% of the character models in the game, but I'm just posting the models I (re-)textured in their entirety here.

High-poly model by Sam Bang - follow the link to see more of Sam's work!
https://www.artstation.com/sbang

My textures for the Troggoth. High-poly model by the spectacular Sam Bang - check the link in the sidebar to see more of Sam's work!
Game mesh creation by our outsource partners at RedHot CG.

My textures for the Troggoth. High-poly model by the spectacular Sam Bang - check the link in the sidebar to see more of Sam's work!
Game mesh creation by our outsource partners at RedHot CG.